Microsoft Kinect Sdk For Mac

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Introduction

  1. Kinect For Windows Sdk
  2. Kinect Sdk 1.7
  3. Microsoft Kinect Sdk

The J4K library is a popular open source Java library that implements a Java binding for the Microsoft's Kinect SDK. It communicates with a native Windows library, which handles the depth, color, infrared, and skeleton streams of the Kinect using the Java Native Interface (JNI). Hi Mark, Kinect for Windows SDK 2.0 is created for computers running Windows 8, Windows 8.1 and Windows Embedded Standard 8. However, downloading it should still work even if you're using a different version of Windows. https://hereafiles351.weebly.com/ultracompare-20-00-0-16.html. We would appreciate if you could provide more details about the issue.

Netent mobile slots. This article is intended for people who have a lot of experience in the Information Technology area, both as a developer and as systems engineer, especially on unix systems. In fact, the installation of the drivers may be a little tricky, especially if something does not go the first time.

I warn you. there are some commands to run with the terminal, I do not take any responsibility if with these commands (or connecting the kinect) you will damage your Mac. However, if you are familiar with the shell (and unix systems) you should not have problems.

The version of Kinect that i have is sold separately from the xBox. It has the power and the USB adapter included in the package. If you have the version bundled with the latest xBox (that doesn't have the adapter with the power supply), you will need this device from the Amazon website.

I connected the Kinect to an iMac with OSX 10.7.4 64-bit. However, if you read the whole article you'll be able to adapt the installation process on different systems without much effort.

OpenNI is the primary framework that will let you interface with your Kinect. It's made by the guys who originally developed the Microsoft Kinect, and has a bunch of cool middleware libraries and applications to play around with. Create a new folder on your mac called ‘Kinect'. This will help keep things organised.

Well, now that I have described the tools used for testing, we can install and configure the software and drivers required.

Driver and SDK

Before proceeding you should know that there are several available API and SDK for Kinect. However, the two main SDK are OpenNI and OpenKinect. The first is maintained by the company PrimeSence who developed the technology behind the Kinect, OpenKinect instead is a group of people who formed a community called OpenKinect which issued the library libfreenect.
There is also the official SDK released by Microsoft, but unfortunately it only works on Windows operating systems. I willanalyzethat in thenext articles.

For this tutorial I used OpenNI. This is because that SDK is developed by the company that has created the technology behind the Kinect, and it comes with many examples.
I used a wrapper for Processing (a programming language based on Java) called Simple OpenNI.

Simple OpenNI is a very good project, but I had to make a number of changes to the installation process to adapt it to the version of Mac OSX that I have. All changes are listed below.

Let's start

First of all, open the page with the official procedure to install Simple OpenNI on Mac OSX clicking here. As described aboveI had toslightly changethe installation procedure. Here's how:

  1. I download xcode4 fromhere. Then I have installed it.
  2. I download theversion 2.1.2ofMacPorts(the versionthat is shown in theinstallation guide istoo old) from here. Then I have installed it.
  3. I downloadJavaJDK7 (forMacOSXx64) fromhere.
  4. I have openeda terminal andran the command: sudo port install git-core
    ifthat commandreturns thefollowing error:
    Unable to open port: can't read 'build.cmd': Failed to locate ‘make' in path: '/opt/local/bin:/opt/local/sbin:/bin:/sbin:/usr/bin:/usr/sbin' or at its MacPorts configuration time location, did you move it?
    then you have to start xcode, go to Preferences -> Download and install the 'Command Line Tools', then you can try again the command sudo port install git-core.
  5. Again fromterminalI ranthe following command: sudo port install libtool
  6. Finally, this: sudo port install libusb-devel +universal
    ifthat commandreturns thefollowing error: Please do not install this port since it has been replaced by 'libusb' thenyou have to runthe following commands:
    1. sudo rm -f /opt/local/lib/libusb-1.0.0.dylib
    2. sudo port clean libusb
    3. sudo port install libusb +universal
  7. I download OpenNI_NITE_Installer-OSX from here, I have unzipped it and then ran (inside the unzipped folder) the command sudo ./install.sh
    Thiscommand will install thedriverto allowthe proper functioning ofKinect.
  8. I download and installed processing2.0 forMac OSX from here. This is because the version 1.5.x has some problem with the latest versions of Mac OSX. We have to do few changes into the source code of the examples provided with Simple OpenNI. LaterI'll show youhow to do that.
  9. Now we need todownload the librarySimpleOpenNIforprocessing fromhere. I have unzipped 'SimpleOpenNI.zip'. In this way we geta folder called SimpleOpenNI. You have to copy the folder SimpleOpenNI into the directory /Users/'your username'/Documents/Processing/libraries. If you don't have this folder then create it. The result is shownin the screenshot below.

The folderSimpleOpenNIalso contains severalexamplesthat show how to usekinect, of courseall writtenin Processing.

The Code

Connect theKinectto thewall socket and to the iMac,openProcessingandasample filefrom /Users/'your username'/Documents/Processing/libraries/SimpleOpenNI/examples/OpenNI. OpentheexamplefileUser3d.pdefrom the folder User3d.

Ifwe run the code(nb: you must standat least 1.5 metersfromkinect) we shouldobtain an imagelike the one below. You can see a sort of skeleton that follows the movements of my body:

TheUser3d.pdefile(such asthosepresentin the samples folder)is well commented, if you read the code(and the comments), you can learn how to customizethe code orcreate new programs. Installing wusb600n drivers for mac.

You have tomakesome changesto the source code before tryothersample files.You should know thatProcessing2.0,unlike earlierversions, does not import someessential libraries that oursample files need.

If you try,for example,toexecute the fileHands3d.pde you will receivethe error: Cannot find a class or type named 'Iterator', asshownin the figure below:

To solve this problemwe have to importfor the objectIterator. Iimportedthe librariesjava.io.File(I need it also for other sample files) andjava.util.Iterator. I show youa pictureof the two linesthat I put into the source code:

Kinect For Windows Sdk

If you will receiveother exceptionsthenyou need to checkon the Internet(orin the official documentationof Java)which libraryyou have to import. How to split sound between speakers and headphones.

Another examplethat I tried (andI want recommend to you) istheSlider2d. It allows you to play with some squares on the screen usingyour hands.Belowmy test:

As I wrote before,there aremany interesting examples into the examplesfolder of SimpleOpenNI.I recommend youto try all files.

Sometimes it happensthatprocessingreturns anerror regarding kinect disconnection. In thatcase you have to disconnect and reconnect thedevice.

As already mentionedthe source code iswell commented.Thiswill allow you toedit the code according to yourneeds, you will learn to create newprograms.

That's all.Have fun!!!

Microsoft Kinect Sdk For Mac
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This quickstart provides guidance about how to set up your Azure Kinect DK. Worst casino in las vegas. We'll show you how to test sensor stream visualization and use the Azure Kinect Viewer.

If you don't have an Azure subscription, create a free account before you begin.

System requirements

Check System requirements to verify that your host PC configuration meets all Azure Kinect DK minimum requirements.

Microsoft Kinect Sdk For Mac
-->

This quickstart provides guidance about how to set up your Azure Kinect DK. Worst casino in las vegas. We'll show you how to test sensor stream visualization and use the Azure Kinect Viewer.

If you don't have an Azure subscription, create a free account before you begin.

System requirements

Check System requirements to verify that your host PC configuration meets all Azure Kinect DK minimum requirements.

Set up hardware

Note

Make sure to remove the camera protective film before using the device.

  1. Plug the power connector into the power jack on the back of your device. Connect the USB power adapter to the other end of the cable, and then plug the adapter into a power outlet.

  2. Connect the USB data cable into your device, and then to a USB 3.0 port on your PC.

    Note

    For best results, connect the cable directly to the device and to the PC. Avoid using extensions or extra adapters in the connection.

  3. Verify that the power indicator LED (next to the USB cable) is solid white.

    Device power-on takes a few seconds. The device is ready to use when the front-facing LED streaming indicator turns off.

    For more information about the power indicator LED, see What does the light mean?

Download the SDK

  1. Select the link to Download the SDK.
  2. Install the SDK on your PC.

Update Firmware

To work properly, the SDK requires the latest version of the device firmware. To check and update your firmware version,follow the steps in Update Azure Kinect DK firmware.

Verify that the device streams data

  1. Launch the Azure Kinect Viewer. You can start this tool by using one of these methods:

    • You can launch the viewer from the command line or by double-clicking the executable file. The file, k4aviewer.exe, resides in the SDK tools directory (for example, C:Program FilesAzure Kinect SDK vX.Y.Ztoolsk4aviewer.exe, where X.Y.Z is the installed version of the SDK).
    • You can launch Azure Kinect Viewer from the device Start menu.
  2. In Azure Kinect Viewer, select Open Device > Start.

  3. Verify that the tool visualizes each sensor stream: Retro terminal for mac.

    • Depth camera
    • Color camera
    • Infrared camera
    • IMU
    • Microphones

Kinect Sdk 1.7

You're done with your Azure Kinect DK setup. Now you can start developing your application or integrating services.

If you have any issues, check Troubleshooting.

See also

  • Learn more about Azure Kinect Viewer

Microsoft Kinect Sdk

Next steps

After the Azure Kinect DK is ready and working, you can also learn how to





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